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Warbirds dogfights 2016
Warbirds dogfights 2016








warbirds dogfights 2016
  1. #WARBIRDS DOGFIGHTS 2016 FULL#
  2. #WARBIRDS DOGFIGHTS 2016 LICENSE#

Being underpowered aside, the Ki-61 airframe is very well designed. Even worse the Japanese built their engine version lighter than the original, resulting in constant reliability problems. The problem is just that this engine was outdated by several years when the "Tony" arrived in 1943, and this fighter was as such quite underpowered compared to the US planes it was up against.

#WARBIRDS DOGFIGHTS 2016 LICENSE#

This is partly due to the fact that the Ki-61 was also fielding a license built German DB 601Aa engine (Kawasaki Ha-40), the same engine as used by the Messerchmitt Bf 109E-4Aa and Macchi C.202. It was nicknamed "Tony" by the Americans since it resembled an Italian plane, and it is indeed quite similar to the Macchi C.202 in appearance. The Japanese Ki-61 made it's combat debut in early 1943 and was a leap in design compared to earlier Japanese fighters.

#WARBIRDS DOGFIGHTS 2016 FULL#

= THE KAWASAKI KI-61 HIEN (FLYING SWALLOW), "TONY" SERIES FULL REHAUL =. There are four beautiful new skins made by IArt7.

warbirds dogfights 2016

Hopefully this extensive work, that has been ongoing since before the summer of 2018, will now result in a more realistic relative damage modeling between the fighters than what Warbirds has ever seen. Self sealing fuel tanks can now sustain more damage than non-self sealing fuel tanks etc etc. A fuselage with an extra sturdy inner construction will be thougher than a really lightly constructed fuselage. A larger plane will generally have more overall hitpoints than a smaller plane, although of course a larger plane is easier to hit due to it's size. Laminated wooden parts are somewhat more durable to machinegun fire than metal/duraluminium ones. A fighter with a radial engine will now be more durable to engine damage than an inline engine'd fighter. Now all hitpoints for all plane parts like the rudder, elevator, wings, engine, fuselage, stabilizers etc have been thoroughly recalculated based on the hitmap size of the parts, the materials the fighter was constructed of in real life, reported fragility/ruggedness, blueprints etc. Firstly all hitmaps have been completely rebuilt based on blueprints and "x-ray" drawings of all the WW2 fighters in Warbirds. Even fighters of the same series could have completely different hitpoint setups relative to each other. The lightly constructed A6M Zero could take the same amount of bullets as the huge P-47 Thunderbolt, a plane renown for it's ruggedness. When looking into the hitpoints setup for fighters in Warbirds it was quickly evident that they had been set quite arbitrary (note: understatement) for the various fighters by several different designers during the long life of this flight simulator. This fix will make it easier to take off from carriers with heavier loads. The landing gear still causes much drag when extended and reduces acceleration in a dive, but no longer unrealistically so. Landing gear dragco has been reduced down to more logical numbers. This to better represent the complex flaps mechanism of the Hellcat which had the flaps lower to varying angles, depending on the planes relative airspeed.

warbirds dogfights 2016

Time increased before the oil tank goes empty when leaking oil, now on par with other radial engines.įlaps now also have a 20° setting. See further down for details.įull rehaul of the Ki-84-Ia flightmodel. = Ki-61-I Hien (Flying Swallow), "Tony" series =-įull rehaul of the Ki-61-Ib and Ki-61-Ic flightmodels.










Warbirds dogfights 2016